Connor Hutchison
Level / Mission Designer

Avatar Frontiers Of Pandora: Secret Of The Spires
(Ubisoft)
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora. Meet a secluded Na'vi clan and join them in their fight against a new RDA threat ravaging the Spires region.
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Offical Trailer

Company - Ubisoft (UK)​
Team Role - Level / Mission Designer (Side Quest Team)
Quests - "A Trap To Far", "Scientific Curiosity", "Ear To The Ground"
Genre - Open world / Action / Adventure / Co-op
Engine - Snowdrop
Platform - PS5, Xbox Series X|S, Ubisoft Connect (PC), and Amazon Luna.
My Tasks
- Design and create Side Quest Missions from the ground up to release. ​
- Implementation of both level and quest scripts
- Cooperate with all departments such as Lighting, Art, Cinematics, Narrative, Tech Design / Art, Sound Design, Programmers and so on
- Ensure deadlines are met by coordinating with production and facilitating regular meetings showcasing my work to the necessary stakeholders
- Create prototypes of blockout and scripting to push the development and expand gameplay which improves upon the base game
- Document all design decisions throughout the entirety of development
- Bug fixed my own quests as well as other designer's quests including both Side Quests and Main Quests
- Set up NPCs and enemy AI
- Designed and created world locations both RDA, Navi Camps and Cave Systems
- Set up NPCs and Vendors for the Navi capital (Created a new culling volume system to make the large open room hold more NPCs then originally planned)
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A Trap To Far (SQ)
Footage courtesy of ToF Gaming​​
A Trap To Far - In Game Side Quest Description:
"Imon suggested I help Ko'sini set up the traps for more RDA aerial convoys in the region. I arrived but there were RDA already on site and no sign Ko'sini. When i found Ko'sini, she told me another RDA convoy was on the way. I set up Ko'sini's traps and waited for the convoy to arrive. With the convoy defeated, I went to check on Ko'sini again.
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Scientific Curiosity (SQ)
Footage courtesy of ToF Gaming​​
Scientific Curiosity - In Game Side Quest Description: ​
"Alexander wants to find out more about the Chiroptera. He asked me to download data from the RDA about their nesting grounds. Based on that information, I was able to collect some sensors to place inside a Chiroptera nest. I had to wait a full day before the date would be ready to collect."
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Ear To The Ground (SQ)
Footage courtesy of Glenn Sim​​
Ear To The Ground - In Game Side Quest Description:
"The RDA have set up survey sites that show them where to mine in the Spires region. I have to take them out. A site I had already taken care of reactivated somehow. Teylan realised that a central hub is replacing the equipment. He was also able to locate it. Once inside, Teylan helped me figure out how to destroy the hub so no more survey sites can be reactivated!"
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Sheltering Falls - Ke'awa Kama'tire Clan Home (Capital)
In game footage showcasing the capital​​
A video to showcase my largest Navi camp design i have implemented with all NPC's (Navi characters / vendors / wildlife) being hand placed by myself with some patrolling the camp while others performed actions and talk making the camp feel alive and more immersive for the player. Due to the scope of the amount of NPCs including Navi, Ikran and other wildlife a custom culling system was created by myself that slowly spawned all the NPCs at a given time so the game can run at a higher rate and without the player seeing a performance drop with NPCs appearing in front of them.
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